LittleMe wrote on Sep 17, 2012, 12:11: So I presume that these STEAM numbers include those of us who bought BL2 of GMG and registered the code in STEAM.
Creston wrote on Sep 17, 2012, 11:35: Nah, I doubt that. There's around 100K people playing Day-Z every day
What? The game has sold like crazy for a few months, topping the steam list repeatedly. And that doesn't count retail. 500k to 1M units is much closer than your low-ball figure. 2M isn't out of question. And 100k online daily could fit into the 1M total sales number just fine.
The mod had a maximum of little under 200k player in 24h period, though it has now dwindled to under 80k. This is due to Rocket spending more time on standalone client and people using private hive servers where the game breaking bugs have been fixed.
The game was superb initially due to the unforgiving nature of the mod. But sadly it turned into a cod like community with people respawning and running to certain tents they knew had all the hi end gear they needed.