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30. Re: Steamships Ahoy - FTL: Faster Than Light Sep 15, 2012, 13:43 Mordecai Walfish
Dev wrote on Sep 15, 2012, 09:16:
MisterBenn wrote on Sep 15, 2012, 09:00:
Had a first run through last night, this is a great little game. After a decent run just like all roguelikes it's very stressful once it all starts going tits up and you are desperate to survive! In the right hands, the ability to actually lose produces moments of pure magic, it's amazing that more games don't have the option to take advantage of this...
BUT ZOMG! WE CANT LET PLAYERS HAVE CHANCE TO LOSE! We must have invisible walls and automatic saving and loading, and no death sequences!

I've always wondered whats the point of playing an adventure game that doesn't let you die (yeah there's some rare exceptions that make it interesting, but by and large, adventure games where you can lose or die are much more fun IMHO).

Regenerating Hull or GTFO!
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