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34. Re: Path of Exile Free Weekend Sep 12, 2012, 17:36 Wowbagger_TIP
eunichron wrote on Sep 12, 2012, 17:00:
Wowbagger_TIP wrote on Sep 12, 2012, 00:48:
Methinks many people fail to understand the point of a closed beta. Baffling. Huh

Nice canned response.

I know full well the point of a closed beta, as I have been a part of many in the past, and am currently participating in several, including PoE. Generally one can be pretty sure that by the time a game enters beta the core game mechanics are locked in with little chance of changing. The problem I have with PoE, as well as TL, is that the "new" features they have added are nothing but fluff. I do like PoE's passive "skill" web, I do like their ability gem system, and I like what they're doing with their economy. However, on that note, I thought the abilities were trite and uninteresting, which makes the combat boring and shallow. These are core game mechanics that Grinding Gear has decided they want their game to be centered on, they will not change, and in that regard I can be reasonably certain that the game will be just as boring an uninteresting post-launch as it is right now. That's perfectly fine, Grinding Gear decided they wanted to make a Diablo 2 clone, and that's what they did. More power to them. I also sincerely hope they are successful as a new developer. I just don't care to be a part of it.

Exactly which new mechanics or abilities were trite and boring? Totems? Traps? New passive keystones? Maps? You're being so vague that I have no idea what you even have a problem with.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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