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21. Re: More Big Picture Details Sep 11, 2012, 16:56 Beamer
 
MoreLuckThanSkill wrote on Sep 11, 2012, 08:31:
Beamer wrote on Sep 11, 2012, 07:31:
Even more important, all those people are still there and still want to make games. Do you think Erik Wolpaw, Mark Laidlaw, Robin Walker and Jess Cliffe are sitting around working on Big Screen Mode?

Well, who knows what they are ACTUALLY doing, but I assume at least a few of the people you listed are just sitting around, laughing maniacally as they roll in piles of money earned from poor saps buying TF2 hats. There's no telling if any of them have the desire or willpower to work on another game, really. How much would your mindset change if you can just sit around making millions of dollars from Steam itself, let alone nonsense like TF2 items?

I'd like to see a break down of who actually did what for the various absorbed mods turned games, aka Left 4 Dead, Portal Series, etc. Obviously Valve's art/sound people had a lot of work to do, but coding, design? It'd be interesting at the very least.


Though I haven't met the guy, I'm pretty certain I can imagine Erik Wolpaw sitting around, laughing maniacally, designing crazier and crazier hats.

I haven't played TF2 since the hats came. In fact, I likely last touched it within 6 months of The Orange Box coming out. Much like how CS replaced my playing of TFC, CS:S got infinitely more time out of me than TF2. Team games just aren't much fun if you don't have at least one other person to play with, and while CS:S is technically a team game it's really more a shoot-some-guys-but-not-others game.

Kind of like original HL:TDM. Man, I played a ton of that, always on my own team. It was fun being one guy in a 24 person game, most teams having 3-5 people, and still winning.
 
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