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40. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 13:27 Flatline
 
Axis wrote on Sep 10, 2012, 09:41:
Rattlehead wrote on Sep 10, 2012, 09:15:
Axis wrote on Sep 10, 2012, 08:44:

But ya, get pissed at the efficient players, that makes sense.

Is that what they call marathon gaming sessions these days?

Pro tip, slow down.

See Rattle you're just one of "those" people.

Had someone said "GW2 is HARD to make cash, slow to level, confusing to pvp!"
People like you would say "L2P"

Many of you supposedly played the BWE's when you were on the attack of anyone who had anything negative to say. I can't imagine anyone who played the BWE's not to be 80 even at a casual pace. A majority of vet gamers are 80 by now, I know most in my guild are/have been and we all work and are in our 30s and 40s.

Sure we focused on progression, and that's a problem? Laughable.

The only difference between me and many is I've saved myself major time being efficient at the start. You guys will be spending 20X the amount of time while you discover every vistas and POI -- it'll take you 2 months, and the end result will be exactly as I stated:

"People are now realizing that the future is major grinding for legendaries or pvp -- and only if you LOVE the game would you have more than a passing interest in either."

This isn't about monies worth - sure I got mine and you will all too. But will the game have the longevity and addiction of what many of you rabidly attacked and defended it would be? Answer that once you've been in endgame a week or so.

All I can say to this is that if you're the type to put in 100+ hours within 2 weeks of launch, there's only one of two options for you: Change your play habits or admit that there is no such thing as longevity for you. Anything else is mock indignation at a problem you yourself create. There is no game that can provide infinite new content at an at-will pace, so pretending that there should be is kind of bullshit, especially when the game is so new that they're still releasing daily stability patches.

I play maybe once or twice a week and at the rate I'm going at I'll still be seeing new stuff in six months, maybe even a year. That's quite a bit of longevity, considering most games I blow through in a weekend and never touch again. For a game that I don't pay a monthly fee for, 2 months of gameplay is a lot. I suspect that in six months, when I do level cap, there will be new content waiting. either that or I can go pick a completely different class/race and have the fun of exploring the world that way.

It's obvious no amount of content will be enough for a certain population of people, but somehow that's the game's fault and not the player's issue, and I never got that.
 
 
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