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37. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 12:44 Creston
mixma242 wrote on Sep 10, 2012, 02:32:
Creston wrote on Sep 9, 2012, 22:08:
So, on a more normal topic, question about WvWvW. Played it for awhile this afternoon, it was pretty cool, though it seemed largely pointless as we kept zerging back and forth between an enemy keep and our own home base. They'd rush us, we'd get overrun, they'd follow us to our home base where we'd regroup, we'd drive them back, at which point they would retreat into the keep, and since we didn't have the manpower to break down the gate (which had at least a MILLION hitpoints. I guess it was made from the souls of the damned, or something), and back and forth and back and forth.

Your team was doing it wrong. The zerg thing is a problem even with organized teams, but once a decent leader shows up that people listen to the situation gets better. Could have been the time of day or it could have been your server. The good leaders don't seem to show up till later in the evening, I have noticed.

Only Tier 1 tower gates should ever be tried to be hit down, for everything else you need siege You can't really ever hit down keep gates even when they are T1. You need at least a ram, but preferably two for a tower and at least three for a keep.

The repair situation gets a lot better once you know the appropriate time to run away. If you are defending and your gate is down to 5% it is time to jump off the back wall and run. If your team is about to enter an enemy keep, you let someone else be the first through the door. And in open battles you want to be able to hit the enemy but never be in the front or back of the group. If you are running away from the enemy you had best have one team mate behind you to take the hits/freezes or you will die.

Anyway, I always end up with more loot and silver then I spend on repairs and siege If you want mad money and xp try getting on a ballista at a choke point - that is amazingly awesome, Even after spending silver to build the ballista, when you fire into a hoard that is stopped in the choke you will be one shotting people every time you fire. This only works if your teams is working to keep them choked, but even with a semi-organized defense this isn't too hard.

I just hit level 50 and 35 of those come just from WvW. I've spent @ 4 hours a day in WvW since release. I think for the time spent you can do better in PvE, but I enjoy the WvW.

Thanks for the tips.

We did have a ram for the gate, but even with it it took absolutely for freaking ever. I guess maybe it was a keep or something we attacked, I have no clue. I don't think either team really knew what it was doing. In all the scrapes back and forth, I kept targeting the same five or six guys who were always in the front (and thus frequently died), but they were also the ones killing guys on our side.

I got my 50 kills in about an hour and a half or so, and they really started building when I realized that the enemy group always over-extended itself, leaving two or three stragglers caught behind our lines. A Dagger Storm through their middle typically took care of them. A thief is also awesome at catching runners. Between the Dancing Dagger that cripples, the Scorpion Wire that yanks them back, the permanent +25% speed boost from my Signet, and the guns with big crits, it was fun running down the poor souls who got left behind.

I'll need to try it again with a better group. I'll see if I can find a guild that's good at WvWvW and hang out with them, see if it goes any better that way.

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