robdot wrote on Sep 9, 2012, 11:46: i bought this and the journey collection at the same time. darksiders sat while the grandkids played flower and journey. i myself got way tired of the puzzles towards the end and just wanted to kill something. there is not enough action for todays market. i have lots of kids at my house and they dont want to solve puzzles. they will simply pull it out and play a different game. todays audience has an xbox, a ps3 , and ipod touch, etc. they are not gonna sit and try to figure out which lever to pull or portal to jump through.
You make a few references to yourselves then switch to kids then to todays audience. Why do I think that in this case only one of those is actually speaking a preference? I don't "have lots of kids at my house" but in my experience with kids, they generally like solving puzzles. Of course this game isn't aimed at ages 3-12 anyway so of course they will find some of them a little difficult.