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Re: Valve Profile; Big Picture UI Testing Tomorrow |
Sep 10, 2012, 04:06 |
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RailWizard wrote on Sep 10, 2012, 03:23: but the bottom line is always there(money) Not for valve it isn't. See article, and my replies and quotes in this thread.
Incidentally, to comment further on what valve finds interesting... Valve doesn't find approving games to get on steam interesting. They say as much in the greenlight announcement. In the same announcement, they say the reason they are doing it is to let the community do the work instead. Thats the whole point of doing greenlight. Fortunately, my interests align with theirs, I want to see some top community voted projects appear on steam. Same thing with the portal editor. They did a semi-joking trailer about it, but they were deadly serious when in that trailer the cave johnson guy said they wanted the community to do the work of designing portal levels for. Thats not all that interesting to them. Fortunately, my interests again align with theirs I want to see some top voted community portal maps.
L4D series? Not interesting much anymore to valve. Not getting much new content (aside from an occasional community campaign). Not getting the promised support (have you seen some of the laughable patch notes where its obvious they don't even much bother to playtest the stuff they do there anymore?). Valve's interests and mine diverge in this case.
This comment was edited on Sep 10, 2012, 04:14. |
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