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Re: Op Ed |
Sep 4, 2012, 18:04 |
Bhruic |
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Jerykk wrote on Sep 4, 2012, 15:53: Challenge is a pretty integral part of most game experiences. Imagine if you couldn't die in Amnesia. Imagine if you had regenerating health in DayZ. Imagine if you didn't actually have to aim in shooters (actually, you can just play CoD on consoles if you want to see that in action).
The risk of failure is what forces you to try new things and extend beyond your comfort zone. It promotes planning and forethought. Basically, it's what makes gameplay meaningful. That's one possible experience to get from a game. It's not the only one. Some people, for example, enjoy the story element of a game. They might want to play Skyrim, for example, and interact with people, do quest lines, etc, but don't want the frustration of constantly having to reload or redo sections because they are too hard (for them). Or someone might enjoy the feeling of being "invincible", and run through hordes of enemies slaughtering them all easily.
Making assumptions about how players enjoy games tends to shut out people who don't enjoy games in that fashion. |
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