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20. Re: Op Ed Sep 4, 2012, 16:02 Kitkoan
Jerykk wrote on Sep 4, 2012, 15:53:
Challenge is a pretty integral part of most game experiences. Imagine if you couldn't die in Amnesia. Imagine if you had regenerating health in DayZ. Imagine if you didn't actually have to aim in shooters (actually, you can just play CoD on consoles if you want to see that in action).

And yet, you've mentioned the exact problem.

Look at CoD on consoles. It has easy mode pretty much all over it. Regenerating health, assisted auto-aim, death is more of a bonus to refill on ammo instead of a penalty. This game has been made so easy to make it more "reachable" to the average player. And for this it has become the biggest selling game ever.

Amnesia, DayZ, Super Meat Boy. These games were hard and sold only a fraction of what CoD sold. And publishers watch this. People vote for what they want with their wallets and big business follows want the people want. And they want easy mode. They want their games to have no real challenge. Gamers like you and I don't want these games but in the end we are just the few against the loud voices of the many casual gamers and business is more concerned with the bigger group. Yes you will have the rare exception like Dark Souls, but those are rare. CoD-style easy mode games are the common money makers.
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*automatically refuses to place horse heads in anyone's bed*
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