Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

20. Re: Op Ed Sep 4, 2012, 16:02 Kitkoan
 
Jerykk wrote on Sep 4, 2012, 15:53:
Challenge is a pretty integral part of most game experiences. Imagine if you couldn't die in Amnesia. Imagine if you had regenerating health in DayZ. Imagine if you didn't actually have to aim in shooters (actually, you can just play CoD on consoles if you want to see that in action).

And yet, you've mentioned the exact problem.

Look at CoD on consoles. It has easy mode pretty much all over it. Regenerating health, assisted auto-aim, death is more of a bonus to refill on ammo instead of a penalty. This game has been made so easy to make it more "reachable" to the average player. And for this it has become the biggest selling game ever.

Amnesia, DayZ, Super Meat Boy. These games were hard and sold only a fraction of what CoD sold. And publishers watch this. People vote for what they want with their wallets and big business follows want the people want. And they want easy mode. They want their games to have no real challenge. Gamers like you and I don't want these games but in the end we are just the few against the loud voices of the many casual gamers and business is more concerned with the bigger group. Yes you will have the rare exception like Dark Souls, but those are rare. CoD-style easy mode games are the common money makers.
 
Avatar 56087
 
*automatically refuses to place horse heads in anyone's bed*
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo