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11. Re: Shadowrun Returns Art Sep 4, 2012, 15:47 Zoom
 
ASeven wrote on Sep 4, 2012, 14:57:
I remember when FASA introduced the Horrors on the SR universe. I was an Earthdawn GM (and I still stick even today to my opinion it was the best original fantasy setting ever made for RPGs) and wondered how the future Earth in Shadowrun would be able to fend off those fuckers.
Basically, they dont. The very few people who are really aware of this menace and how to fight them (and the related use of filament magic) are Harlequin & co, who are not taken seriously by anyone to start with. So apart from a certain cyber-dead great dragon who's busy fending them no one cares. I am an Eearthdawn GM too btw And i enjoyed playing through the SR2 campaigns a lot. SR3 not as much..
Anyway, "fighting one horror" was a campaign-long scenario, or even a complete suicide mission (or one for the crazy horror hunters in ED). Dont think it's much suitable for a classic RPG style, if you really want that just play Amnesia it's the closest to the experience it would be.
The more classic "infiltrate / exfiltrate / hit / steal .." run scenarios would be nice already, and i hope for a good campaign editor so we can get some epic ones in the future (ohh that Arcology campaign, memories..)
 
 
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