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| 24. |
Re: More on Valve's Hardware Plans |
Sep 4, 2012, 15:21 |
Stanly Manly |
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Love that Eye Tracker, that seems to be the way to go. The only problem I can see with it during gaming, is when you inevitably look away from your screen... Maybe an auto-pause function...
As far as that link to the Valve controller, I really just can't believe that companies are so stuck on the current controller design that any type of "innovation" is nothing more than a rearranging of the buttons/sticks. It just makes no sense to me that controller designers are completely ignoring so much button real estate on the *back* of the controller. Hell, I've got 6 free fingers back there... give them something to do, and give my thumbs a little break. Plus, take a long hard look at the GameCube controller as far as button placement (well,except for the Z button) goes. By far the best console controller layout ever. Double function, ergonomic shoulder triggers coupled with a large main button with supporting side buttons you could "roll" your thumb over to... I miss that controller every time I pick up an Xbox/PS3 controller with its standard "plus" layout of buttons, and awful double shoulder trigger/buttons....
Also, these guys have it going on as far as innovation... www.alphagrips.com
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