reisub wrote on Sep 4, 2012, 12:34: So you'd rather people be unable to play a particular game at all?
I don't think the idea of being accessible to everyone is necessarily a goal every single game should have. That might be what is most desirable from a financial standpoint but financial considerations shouldn't necessarily trump design goals and vision. Introducing arbitrary difficulty modes or changing AI/functionality can have detrimental effects overall despite the intentions being good. It should really depend based on the scope and goals of the design team.
I am super bad at sports videogames so I just don't play them and I don't think there is anything really wrong with that. They don't need to change anything to accommodate me, I just spend my money somewhere else.