briktal wrote on Sep 4, 2012, 09:55: I think what they were trying to say is that in some games, easy mode can make it so you don't really need to play the game "correctly" to succeed. They mentioned a cover shooter where you don't need to use cover. Perhaps also a racing game where you just bounce off the walls instead of braking and turning.
Sure, that's all fair and stuff but I'm just saying that's what their games are too. They convey difficulty through bonus objectives but you still reach them through using an absurd amount of contextual action automation so it's really more about fighting timers than anything else.