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Re: Op Ed |
Sep 4, 2012, 10:06 |
finga |
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Bring back dynamic difficulty and put that in as an option. Very few games make a point of doing it (although some games do it secretly and don't tell you), but those who have made it a specific feature wind up making it a pretty cool system.
Sin Episodes had it, and it really made it interesting because the client remained aware of what happened in your last quicksaves/quickloads, so you could quicksave-whore it and the game would start ramping up the difficulty if you used it to great success. (And it'd drop it back down if it noticed you were quickloading over and over without making any progress.) |
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