HorrorScope wrote on Aug 31, 2012, 19:31: On of my top 5 mmo's.
Their combat model was brilliant and many many epic battles.
I agree; pre purple patch it is difficult to express what an extremely fun game and community CoH possessed. Solo play was good, group play was better. Avatars were the provenance of the player. The later sidekick/mentor level adjustment was a good incremental improvement for games where level dictates content and who you can play the game with at that moment. CoH during it's existence was a clear laboratory for game elements interacting with business objectives. The initial release forgot the behavioral engineering common to the industry such as progression curves or random reward schema. Cryptic seemed alarmed people might buy CoH, play it for just as long as it appealed to them and then stop subscribing.