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54. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 16:37 Stormsinger
 
I agree here, the bans are in poor form. They need the ability to trade-lock players. Then they can give the player the choice between being trade locked or having their items/money rolled back.

In fact, the game could auto trade-lock people who have an unusually high accumulation of wealth.
In what bizarro universe is banning cheaters from a multi-player game "bad form"? Frankly, the only bad form here is backing down and reducing the perma-ban to a meaningless 72 hours. I don't want to play with cheaters, nor does anyone I call a friend.

This comment was edited on Aug 31, 2012, 16:46.
 
 
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