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31. Re: Quoteworthy - Maxis on PC Gaming Aug 31, 2012, 11:45 MattyC
StingingVelvet wrote on Aug 30, 2012, 19:36:
Jerykk wrote on Aug 30, 2012, 05:06:
Unfortunately, D3's 6+ million sales don't really suggest that consumers are against always-online DRM. Rather, it suggests that they don't care about DRM at all provided that your game has sufficient hype and marketing.

I would say people hate DRM when it doesn't work, but don't care when it does. If Diablo 3 launched smoothly I would agree no one cared, but since it had a rough first week I would guess some people who normally wouldn't care might be a little wary of future always online requirements, at least for a little while.

Probably not though.

Honestly those of us worried about DRM and game preservation are so in the minority I am surprised publishers ever comment on the matter at all.

Game preservation worries for titles is more than a little unfair. You can still login to Diablo 1 last I tried. That is from 1996. Blizzard could always change, but as of now they have a long record of backing their online services.
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