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31. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 23:03 Jerykk
2) But your choice of a 6 hour game with multiplayer or a 12 hour game without isn't typically the choice. What if it was an 8 hour, stellar single player or the exact same game spread out over 12 hours by adding filler to the story, putting in levels that feel out of place, etc.? Some games just don't extend well, and while they're a blast for 8 hours they start losing their welcome after that. Would you rather they extend it? For lots of games more isn't better. No matter how much effort is put into the more added, more just isn't better. Some games shouldn't overstay their welcome.

If a game has strong core gameplay, diverse and interesting level design and sufficient variety, extending it shouldn't be a bad thing. Extending a game is only problematic when you lack the above things. Alan Wake, for example, feels like it goes on far too long because there's no variety or depth. Deus Ex, on the other hand, doesn't overstay its welcome because it has plenty of depth and variety.

On another note, the reason why publishers insist on tacking on multiplayer is because they want to delay second-hand sales for as long as possible. Even if people only play the multiplayer for a week, that's enough of a delay to make the publishers happy. If there were no used sales, publishers wouldn't feel the need to resort to stupid methods to prevent them.
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