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30. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 20:03 Asmo
 
Beamer wrote on Aug 29, 2012, 12:29:
Who said customers weren't happy? The developer is saying he's not happy, but isn't saying the customers aren't happy.

He is in fact saying the customers aren't happy....

"No one is playing it"

Happy customers don't abandon a supposedly key part of your product. If no one is playing it, it's because they aren't happy with it.

Critical thinking and introspection has gone out the f#cking window lately. I face a similar problem at work where our management knows we have x workload and y staff, and the way to increase how much work we get done is to reshuffle the department (so no more staff, training etc). A change of seat should be great to wring an extra couple of minutes out of my already full time day where I'm typically working non stop.

And that's the problem, once you get out of the trenches, you lose touch with the reality of the situation. Just as you have done Beamer. The dev implicitly stated that MP was a flop (something that no one plays can hardly be termed a 'success'). And yet you are here saying it's fickle customers causing the problem? Did you work on the game? Do you have some mystical insight that a guy who actually worked on the game doesn't have?

The fact there are rabidly successful games out there proves that you can make customers happy by virtue of making a good game.
 
 
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