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22. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 17:36 Bhruic
Beamer wrote on Aug 29, 2012, 11:55:
Customers are often wrong, yes, it's one of the dumbest myths in the world that "the customer is always right."

You know as well as I do that the "the customer is always right" line has nothing to do with the customer actually being right, and everything to do with the attitude service personnel are expected to take towards customers.

Dude, it doesn't matter how much better they make it, people will still complain that the hours to dollars ratio is a key component. They'd rather 12 mediocre hours to 6 fantastic ones.

You're talking about perceived product value. The reason people say they'd like multiplayer in a game has nothing to do with multiplayer, it has to do with people thinking about how much time they spend playing a particular game. With some notable exceptions (stuff like Skyrim, or GTA), people spend the most time playing multiplayer games. So when you ask them what they'd like to increase the perceived value of a game, they are going to say "multiplayer". Because in their mind, multiplayer would increase the amount of time they'd spend playing the game, and therefore increase their perceived value.

But they could just as easily say "large, open-ended world". The notable exceptions I listed tend to have that, which is another avenue to longer play times.

But at the end of the day, if you asked people if they'd rather have a 6hr single player with a shitty multiplayer tacked on, or a purely single player 12hr game, almost everyone would choose the latter. Game developers (well, publishers) need to do a better job explaining to people the value of the products they are selling, if they really think they are worth it. If I can spend $60 and get a game like Skyrim that I play for well over 100hrs, or a game like GW2 where I can play even longer, why would I want to spend $60 for 12hr of single player? This isn't the hypothetical "well, what about movies" scenario, it's a direct apples-to-apples comparison. If you're competing for customers' dollars, you have to be able to convince them your product is worth their money. Tacking on shitty multiplayer isn't going to do it.
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