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17. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 14:20 JediPunisher
Beamer wrote on Aug 29, 2012, 11:11:
At the same time, plenty of people (even here) say "no multiplayer? I'm not paying $60 for a 12 hour single player game!"
So multiplayer gets tacked on, and it sucks, and no one is happy. Or, sometimes, an additional 4-6 hours is tacked on, and they suck and outstay their welcome, and no one is happy.

While I do enjoy well polished multiplayer, for most games I'm fine with SP only. I'd prefer their budget to be spent on extending SP instead of adding crappy multiplayer designed by a different developer.

I'm not sure MP matters that much to publishers as long as its a lengthy SP campaign. You see, the idea is to entice purchasers to keep the game for a few weeks before trading it in, which in turn maximizes sales of new copies. The problem is that too many games nowadays have SP campaigns that can be completed in a single afternoon; Those games really need quality MP to keep them out of the bargain bin.

This comment was edited on Aug 29, 2012, 14:33.
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