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14. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 13:50 Beamer
Jerykk wrote on Aug 29, 2012, 12:33:
And no one here is blaming the consumer for not liking the taste. The blame is demanding extra effort be put into wasted areas. If multiplayer is a necessary checkmark on the back of a box in order to get a consumer to pay $60 instead of $30 then every game is going to get a half-assed crappy multiplayer the developer never expects you to play. Fine, whatever, it results in more industry jobs and keeps the product margin high.

Gotta disagree. The lack of people playing multiplayer in Bioshock 2, Deadspace 2, Spec Ops, Singularity, etc, shows that people don't really care about tacked on multiplayer. If you make a single-player experience that is compelling and has replayability, people will buy it. Instead of wasting time and money on multiplayer, developers would be better off spending those resources on extending and improving the single-player experience.

I think that comes back to the customer being wrong. Trust me, people routinely say "I would have bought it if it had multiplayer." Heck, look at the Bulletstorm conversations on this board. The complaints come down to:
1) The vulgarity is stupid. This game sucks
2) Why can't I jump? This game sucks
3) Epic sucks, therefore this game sucks
4) This game is too short and I'm not spending the money on it
5) Why isn't there multiplayer?

In order. I am in no way passing judgment on these complaints, but they're the common ones. Outside of this board #2 and #3 disappear, and #4 and #5 are very tied together.

Consumers often demand multiplayer, and say it would make them buy. I'm saying they're wrong for buying, and as you mention, they don't use it. But just having that check box will often get them to buy it. Unless a game is remarkable, like BioShock was, if they pick up two boxes and one says it has multiplayer and one does not they too often choose the one with it.
Music for the discerning:
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