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9. Re: Spec Ops: The Line MP Knocked By Dev Aug 29, 2012, 12:33 Jerykk
And no one here is blaming the consumer for not liking the taste. The blame is demanding extra effort be put into wasted areas. If multiplayer is a necessary checkmark on the back of a box in order to get a consumer to pay $60 instead of $30 then every game is going to get a half-assed crappy multiplayer the developer never expects you to play. Fine, whatever, it results in more industry jobs and keeps the product margin high.

Gotta disagree. The lack of people playing multiplayer in Bioshock 2, Deadspace 2, Spec Ops, Singularity, etc, shows that people don't really care about tacked on multiplayer. If you make a single-player experience that is compelling and has replayability, people will buy it. Instead of wasting time and money on multiplayer, developers would be better off spending those resources on extending and improving the single-player experience.
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