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89. Re: Guild Wars 2 Launches Aug 29, 2012, 11:58 Verno
 
HorrorScope wrote on Aug 29, 2012, 11:34:
Do you believe people are different? If you do, then you do understand for the life of you.

To be at the top doesn't hurt, they can take those advantages to WvWvW. It's not like they miss all the content, there are things such as Alts.

It's an expression, no need to be so nitpicky about it man, sheesh. While I believe people are different, it doesn't mean I necessarily understand their individual motivations.

Back on topic, why I think this game will run into problems down the line - I was in a group last night doing Catacombs and we were having problems because people kept trying to build themselves around traditional MMO archetypes. We had one guy who insisted on being a tank and swore he had a perfect build for it despite the fact that the game has no real aggro control and his stuns were long cooldown moves. What's funny is that I suggested we change things up a bit because the game isn't really based around those concepts and was met with almost hostility from people who wanted to heal, DPS and tank alone.

After 30 minutes of getting tossed around I finally gave up and left them to their fate. That kind of unwavering addiction to traditional MMO mechanics is what I think will frustrate people who refuse to think outside the box a bit. There are some outdoor bosses who are easier to tackle that might satisfy them temporarily but they will hate the dungeons.

This comment was edited on Aug 29, 2012, 12:04.
 
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Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
 
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