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38. Re: Dark Souls Resolution Hack Aug 28, 2012, 18:14 Mordecai Walfish
I helped a buddy get this patched up and running well over the weekend, and played a bit too.

Graphics look really good with the patch and some Nvidia control panel tweaks applied.

KB/M is not a good way to play this game, as it was designed around a gamepad. We played with both the PS3 and 360 controller and the 360 was better for this (the PS3 controller usually is best in fighting games and older GTA's.. oh and katamari on the ps2 emu =), delivering excellent response time with vsync on or off (we were using a 120hz monitor so this is probably why)

It's utterly sad that Namco/Bandai could not pull their panties up and give the world a proper PC version of this game, especially when I've seen first hand how easy this is to accomplish. Yes there are some issues with static graphics like logos, but I've only noticed them during the intro.

The game itself runs perfectly well and is quite fun.. which makes it terribly hard to not purchase.. but I just cannot justify supporting companies that would make PC gamers jump through these hurdles just to make their game appear as if it was released in the past 5 years. It is incompetent and I feel they should not be rewarded for this kind of effort, even if the original product was/is really good. I will be happy with playing something on my backlog from steam until it hits bargain bin prices, and maybe create a character over at my buddy's house some night when I lose early in a game of Catan or KingsBurg.

If you want to know the AA bits to enable for antialiasing for Nvidia cards and also Ambient Occlusion, the information is on page 56 of the NeoGaf thread, just be careful to not go overboard with the settings like the poster does, heheh.. truly the "PC Master Race" at work.

I find 4xMSAA and the Skyrim AO settings worked best for a GTX-480... the Fallout 3 AO bits will give you graphical glitches, like the AO effect popping on and off, but it is more pronounced.
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