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30. Re: Orcs Must Die! 2 Booster Pack This Week Aug 28, 2012, 13:42 Beamer
Creston wrote on Aug 28, 2012, 13:23:
Saboth wrote on Aug 28, 2012, 08:57:
Beamer wrote on Aug 27, 2012, 17:23:
They definitely nerfed autoballistas. I used them like mad in OMD1, but gave up after one shot with them in OMD2. They were too slow, and perhaps Verno is right about them not prioritizing air, but things got through past them too often.

I feel as if they compensated for their infinite health by nerfing them, so you can pick them and not worry (but they don't kill anything), or pick archers that are much deadlier but one wolf can kill like 8 of them if you don't watch their back.

I'll still pick archers.

I dont't think ballistas hit nearly as hard as they used to either. Were they always counted as a guardian instead of a trap?

They weren't considered guardians in OMD1. Not sure what they fall under in OMD2. If they're considered guardians, they are basically worthless.


Yup, they count against the 25 guardian limit, but unlike other guardians they have infinite health and aren't targeted by enemies.

I wouldn't say useless, as I've only been near 25 guardians while screwing around (well, I'm sure in Endless plenty of people get there, but in solo I've never really made it to have enough cash to warrant that.)

What's useless is just how infrequently they fire, how little damage they do, and how they don't seem to care that something is flying right over them and instead shoot a regular orc 25 yards away.
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