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51. Re: Guild Wars 2 Launches Aug 28, 2012, 12:54 Verno
 
Someone maxed a crafter already. Give me a break, this is just another copy cat MMO with very little substance behind it. No challenge, strictly fun.

There were some pretty hardcore people in the beta who have since been fed items from an entire guild to do that. It's sort of like the people who hit level cap in a day in a new WoW expansion. There's some crazy guilds on Henge of Denravi who are literally spending thousands of dollars trying to buy siege weapons for WvW too, although the joke is on them since the rotations change daily. I'm not sure what you mean about challenge, you should give it a shot, the game does not coddle you. Everyone has to heal themselves, dodging becomes important quickly and most mobs can kill you quickly if you aren't paying attention. I can see people having many complaints about the game but I doubt challenge will be one of them, the game can be almost punishing at times.

In the end though the game isn't designed to be played for eternity. There's a huge world filled with shit to do and PvP will keep me going for a long time. I'd estimate the time spent (assuming someone likes the game in the first place) at about 100-150 hours. Since there's no sub fee you can just stop playing whenever you get bored or other games come out, then pick it up again later if it suits your fancy. I definitely don't think it's a situation like TOR though, that game just had several design flaws that ruined its longevity.
 
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Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
 
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