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34. Re: Guild Wars 2 Launches Aug 28, 2012, 11:51 Verno
 
pagb wrote on Aug 28, 2012, 11:37:
I just hear my guildmates bitching about it at vent, getting disconnected after 20mins of gameplay and having to queue again for as long as 90mins.

There is no traditional MMO queuing outside of PvP. If there is not enough room for you on a specific instance server then you get moved to an overflow server which is an identical copy where you can continue going about your business as usual. Anyways, MMOs certainly have issues and this one is no different but it's mostly the games tertiary systems that have been affected - the trading post and party/guild invite functionality. Actually playing the game has been fairly smooth with a few hiccups.

And 400k isn't that much... we're in 2012 you know.

Maintaining 400k concurrent users is a lot more than you seem to realize, potentially requiring a pool of millions. That was just the headstart as well. I doubt it will be as successful as Diablo 3 or WoW but it's still impressive numbers.

If this game was by another company, the devs would have been tarred and feathered on here.

Nah I can't agree with that statement at all. ArenaNet is just another company without the kind of brand loyalty that a company like Blizzard has built over the years. I think the reality is that most of the people simply missed the downtime since most of it occurred in the AM. TOR had wonky login servers and other problems but it was still considered a smooth launch overall.
 
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Playing: Everquest Next Alpha, Diablo 3, Bravely Default
Watching: Evidence, Longmire, Chained
 
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