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32. Re: Guild Wars 2 Launch Schedule and Client Downloads Aug 23, 2012, 16:18 Despoiler
 
Cutter wrote on Aug 23, 2012, 15:52:
You know, I haven't even touched the RvR stuff yet. Who has? How is it? I'll get in there sooner or later but I've really jut dug exploring the world so far. This is a great game for explorers.


Their RvR, WvW is brilliant. It's basically DAoC evolved. DAoC being the gold standard for conquest based PvP. First, you are fighting against other servers. You are not fighting against other factions on your server. This continues the cooperative theme of this game and solves the faction imbalance issues that plagued games like WoW, WAR, and Aion. Everyone from a solo player, a group, or a zerg guild can contribute. There are objectives for everything. Massive keeps are the goal. They can be upgraded with seige weapons (attackers can also build them), bigger walls, more guards, burning oil, etc. However, to build and maintain that you need supply. Supply caravans leave from supply outposts. Supply outposts can be upgraded like keeps with more supply town guards, supply caravan guards, etc. The caravans can be attacked and killed and the supply camps captured. There are also orbs of power you can capture to further enhance your side with buffs. The reason you do this is a) to compete ladder style vs other servers, but winning means server wide buffs to help everyone. FORTUNE AND GLORY!! As there are different objectives that take different amounts of people to accomplish, the tactical options are infinite. This isn't like WAR where it herds you one of two choke points on every lake. The zones are massive and you can get anywhere. You decide how to best help your side.

Don't think that zergs will rue the day either. Due to the high skill cap in combat, a well coordinated group can take out an inept raid (4 groups) of people. A group can choke supply. Even solo you can take over an un-upgraded supply camp. There are also soloable objectives although I haven't checked them out since they were added.

 
 
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