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52. Re: Diablo III Patch Rolling Out Aug 22, 2012, 17:50 Pyloff
MoreLuckThanSkill wrote on Aug 22, 2012, 11:56:
Sorry to hear so many tales of woe, but I've put about 5-6 hours into this current patch, with my WD and Barb, and I'm enjoying it a lot so far.

Witch Doctor has been buffed immensely, in my opinion. Not only are pets actually viable in inferno(WD is steamrolling Act 2 now, in MF gear) but they fixed all the animation lag issues for the Witch Doctor attacks, as far as I can tell. Aka casting Ghost Bomb doesn't take a century, it's about as fast as a wizard or DH cast, in terms of animation time. I actually had a 90+ kill spree on my WD with a pet/Acid Rain/Ghost Bomb build, in one of the Kulle bodypart dungeons(Act 2 Inferno).

Compare that to patch 1.03, when my WD was running for his life just trying to kill 1 elite, I'm killing 2-3 at a time now with ease. Arguably my WD is my strongest character now, it's crazy.

Barbarian didn't get quite as good of a buff, but I'm actually progressing with a DPS/Seismic Slam build in Act 3 Inferno, so I can't complain.

I'm going to try out the monk changes today, but my monk is relatively undergeared compared to my WD/Barb.

No RMAH, no GAH use by the way, aside from buying some Tomes of Secrets on the GAH when I first got to Inferno!

Note: Got one of the new legendaries also, but it's a level 52(50?) shield, Centurion or something. It's ok, my DH might use it briefly.

Also, softcore only for me, the netcode/hitbox code doesn't lead me to want to risk the rage-related computer damage of Hardcore.

*EDIT* WD is paragon level 2 already, ruby in the helm socket of course.

It is nice the WD has more than 1 or 2 viable builds now, but the game is still boring. Killing stuff easier just doesn't interest me.

Once they implement a more random map generator call me. I don't like knowing what direction everything is.
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