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45. Re: Steamships Ahoy - Counter-Strike: Global Offensive Aug 22, 2012, 05:33 InBlack
PropheT wrote on Aug 21, 2012, 18:06:
xXBatmanXx wrote on Aug 21, 2012, 17:57:
Since it has GG, i feel for it - now wish I hadn't. The gun mechanics are all messed up and doesn't "feel" right. Headshots are still way to high of a % and most of the COF doesn't make sense for the gun. It is as though they randomly assign a COF for a type of gun that doesn't fit it at all.....

oh well. I never learn I guess.

I really can't agree with any of that at all, especially that any of the gun mechanics are messed up in any way. They mostly feel like they did with other versions of CS, only with working hitboxes that mean you're actually hitting what you're aiming at. It's definitely a step in the right direction over what CS:S was doing.

Headshot percentage is high because that's what everyone is aiming for and practically everyone playing has had years of practice at doing it.

Which firing cone seems strange? The only weapons I absolutely cannot stand are the shotguns; they seem even more worthless than they used to be, but everything else seems pretty good with a balance between mobility and spread. If something has too much of a spread, stop and fire or crouch and fire and it fixes it.

Shotguns suck? Awww man, I was thinking of getting this for some oldschool teamplay but now...I always prefered shotguns in these type of games.
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