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32. Re: Diablo Creator on Diablo III Aug 20, 2012, 05:22 Kajetan
 
AnointedSword wrote on Aug 20, 2012, 05:08:
Ya and with all their releases after they left Blizzard, it also showed that they needed Blizzard as well. Hellgate: London?
HGL suffered from lack of proper project management, a severe misunderstanding of a way of programming called SCRUM. Flagship suffered from too much money EA and other investors had thrown at them.

Torchlight was the closest thing to cool that they could come up with and even then it was not a class a title.
Torchlight was a perfect example of how much a game can gain when you have only a very limited budget. You have to focus on core features and make them work as perfect as possible.
 
 
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