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22. Re: OnLive Layoffs Follow-up Aug 18, 2012, 18:58 DarkCntry
Prez wrote on Aug 18, 2012, 16:30:
Quboid wrote on Aug 18, 2012, 16:13:
Prez wrote on Aug 18, 2012, 14:27:
OnLive's failure is not a surprise (it's a product without any market whatsoever); however I am interested to know if it even worked reasonably well? I could never be bothered to try it, being a product I have zero I interest in or use for, but I do find the technology ( low latency realtime streaming) pretty interesting. I've heard conflicting reports.

It was better than I'd expected, but that's not saying a whole lot. It looked like a Youtube video and the latency, while minimal, did affect gameplay.

Yeah, on the one hand that amazes me that it worked at all; on the other it amazes me that they actually thought people would actually want to play a game like that. I am not a console gamer but given the choice between OnLive and buying an XBox or PS3 I'd buy the console without a second thought.

I tried it for several months and really didn't have much of an issue. The few latency issues I had were mostly noticed in racing-based games, even the twitch shooters like Frontlines weren't any worse than a general latency lagspike. Even in Arkham City I didn't have issues.

I won't lie that it really shined in RTS-style games though.

This is all on Uverse at 10/1, but with anything online, YMMV.
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