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45. Re: More Diablo III 1.04 Details Aug 16, 2012, 10:08 InBlack
 
Verno wrote on Aug 16, 2012, 09:27:
The item drop rate in Diablo 2 wasn't wonderful either in terms of finding useful things consistently. The game had a shitload of dupes and stuff bloating everything up, tons of MP games were just dudes dropping duped items everywhere on the ground.

Where Diablo 2 differed was that you at least got a large variety of set, unique and rare drops that you could mix and match on different characters. Stuff that wasn't immediately useful could at least be saved for set completion and use on a different character. That is another problem with Diablo 3, there is no reason to roll other characters (one for each class mostly) due to both the skill system being so simplistic and respecs. Even with the respec tokens in Diablo 2 (patch 1.13) you still could build wildly different characters with attributes and make further use of different items.

Items in Diablo 2 lasted a lot longer too due to the way the items and the games skill system interacted. Diablo 3 is more like an MMO game where you replace things regularly which kind of blows. There is no way to advance your character without doing so due to the way they neutered the skill/attribute systems.

Dont forget progression to lvl 99 and the elaborate ladder system.
In my opinion the worst possible mistake that Blizzard did was devolve the gameplay of D2 into the WoW like CAP system, where the game is really supposed to 'begin' when you hit cap.

This is deeply flawed game design and I hope that whoever thought of that system is fired immediately or at least flogged in public. 50 lashes.

The main reason why this is so flawed is that there is no NEW gameplay mechanic at cap. When you design a game with MMO mechanics then those mechanics require an endgame.

Diablo never had an endgame, Diablo2 didnt have one either. They didnt need it. Progressing to 99 gave every player an incremental upgrade every lvl and even without finding (or trading for) a worthwile upgrade your character became ever so slightly more powerful at each lvl.

This is sorely missing from D3. Its sorely needed, and I hope they will bring it back in an expansion. Although I fear all hope may be lost.

Another thing I just though of, leveling provides an incentive for players to return to the game. A REAL incentive, not a 0.00001% chance that they will maybe find that mythical 1500dps rare. So its THE ultimate proverbial carrot on a stick that.

How the hell did Blizzard screw the pooch so much with this one is beyond me. I mean they invented digital crack ffs...

This comment was edited on Aug 16, 2012, 10:16.
 
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