Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

42. Re: More Diablo III 1.04 Details Aug 16, 2012, 09:27 Verno
 
The item drop rate in Diablo 2 wasn't wonderful either in terms of finding useful things consistently. The game had a shitload of dupes and stuff bloating everything up, tons of MP games were just dudes dropping duped items everywhere on the ground.

Where Diablo 2 differed was that you at least got a large variety of set, unique and rare drops that you could mix and match on different characters. Stuff that wasn't immediately useful could at least be saved for set completion and use on a different character. That is another problem with Diablo 3, there is no reason to roll other characters (one for each class mostly) due to both the skill system being so simplistic and respecs. Even with the respec tokens in Diablo 2 (patch 1.13) you still could build wildly different characters with attributes and make further use of different items.

Items in Diablo 2 lasted a lot longer too due to the way the items and the games skill system interacted. Diablo 3 is more like an MMO game where you replace things regularly which kind of blows. There is no way to advance your character without doing so due to the way they neutered the skill/attribute systems.

This comment was edited on Aug 16, 2012, 09:32.
 
Avatar 51617
 
Playing: The Last of Us Remastered
Watching: Intruders, Coherence, The Rover
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo