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39. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 11:22 Verno
StingingVelvet wrote on Aug 15, 2012, 11:05:
If a few companies control the vast majority of game content, which I don't think I agree with but whatever, then they got to that position because customers supported them. Customers can quickly remove that support if they choose to. Customers have ALL the power.

I see everyone's points here but consumer markets don't act as a single minded entity and are often shaped by what is available. That said, I agree with you that no one forces a gun to peoples heads and make them purchase things. Although if someone wants to play more of something and the only choice offered to them is to buy DLC or wait years for a sequel it's hard to argue that's a compelling consumer choice. It's no surprise people buckle because its an entertainment hobby, not politics. I think his point was that even if a large portion of the market voted with their wallets and didn't purchase DLC, it might not be enough because the profit margins on DLC are higher (according to gaming companies).
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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