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24. Re: BioWare on the Importance of Day One DLC Aug 14, 2012, 15:36 NKD
NegaDeath wrote on Aug 14, 2012, 13:29:
They're confusing "importance" with "financially successful douchebaggery".

When you're a business, especially a game studio that is just one disappointing title from complete failure, financially successful douchebaggery is highly important.

Day 1 DLC works. People buy it. Consumers have spoken with their wallets and unfortunately they disagree with the popular Internet opinion of Day 1 DLC. It's not even an essential product. It's not like you absolutely have to have the DLC and you are being forced at gunpoint to buy it. Yet people still buy it.

A lot of these companies are portrayed as being somehow needlessly greedy. But most of them are financially struggling, at least in business terms. Greed is about excess. A lot of these companies are just keeping their bottom line intact with these supposedly greedy tactics. Sleazy? Yeah. But hardly excessive.

Everybody wants to play triple A blockbuster games, but nobody wants to pay what it costs to develop them.

Convince the industry to lay off 75% of their employees and make lower budget games and you won't have to deal with Day 1 DLC or any other of these recent sleazy tactics. But if people expect game budgets to continue to increase, logically the developers' income must also increase.
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