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50. Re: Steam Top 10 Aug 14, 2012, 08:58 Verno
ItBurn wrote on Aug 14, 2012, 08:17:
Gaining negative standing with a faction when noone sees you and noone knows it was you is a major issue! Can't you see that? FO3 gave me choices that fit with my play style, Vegas did not. In FO3 it felt like I was truly making my own choices, in Vegas it felt like I was following one of a couple of rigid paths.

The faction gain/loss thing is a gameplay mechanic, it's not supposed to be 100% realistic. Maybe someone saw you go in there and the person was murdered so they put two and two together. It's supposed to be a living world and the player isn't supposed to be omniscient but at some point you have to realize you're playing a game. There were a few NPCs in FO3 that had similar conditions.

There aren't really just a few paths in New Vegas, there are 4 major factions and a half dozen minor factions. Quests often have several branches, conditions and other criteria that make replay value pretty great. There is a lot of complexity to the quest system as well, go look up the conditions for some of the follower quests as an example.

I mean don't get me wrong, if you liked FO3 more then that's your choice dude and I respect that. I'm just saying that if you went back and replayed FO:NV, I think you'd find it a bit deeper than you're giving it credit for. I loved FO3 for different reasons but FO:NV was a much deeper experience.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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