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17. Re: Epic Forms Impossible Studios from Big Huge Ashes Aug 10, 2012, 12:35 Parallax Abstraction
wtf_man wrote on Aug 10, 2012, 09:18:
Parallax Abstraction wrote on Aug 9, 2012, 20:51:
Given that the vast majority of iOS games fail miserably (Mark Rein himself said the average title without publisher backing grosses $700), you are not at all guaranteed to be profitable.

There's a few reasons for that.
1. There's a bazillion shitty games to sift through to find the good ones.
2. Most of them have shitty controls, so it's tough to judge whether a game is actually good or not.
3. Review sites (that have gameplay videos) mostly don't show a game being played in hand... they show the full screen. They need to show both. I find myself going to youtube looking to see how it plays / controls in hand. Out of hundreds of games reviewed on just one review site alone, I found 10 potentials... that I still have to do further research on before I'd consider buying.

I can see all of those reasons being big factors but no one seems to be rushing to address them, least of all the platform holders like Apple and Google. It's a huge problem and one of the main reasons I believe mobile's in a bubble right now but no one seems to care to fix it.
Parallax Abstraction
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