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26. Re: Source 2 Engine Hint Aug 6, 2012, 16:48 Mordecai Walfish
 
bhcompy wrote on Aug 6, 2012, 14:24:
RollinThundr wrote on Aug 6, 2012, 12:02:
Beamer wrote on Aug 6, 2012, 11:57:
Frijoles wrote on Aug 6, 2012, 11:55:
RollinThundr wrote on Aug 6, 2012, 11:41:
Never could understand why anyone gave a shit about that engine.

Facial animations. Still spectacular after so many years.

Low poly but fantastic texture handling (leading to fantastic textures), great physics, great animations, and amazing eyes.

Yeah, the low poly worlds are starting to look bad, but that engine lasted a very long time with little up-keep due to the textures and animations.

It was a fairly spectacular engine for anyone that wanted to run well on a very wide range of PCs. That's common now, but wasn't back in 2004.

Fair enough point on facial animations, I dunno I always kinda found the physics to feel really floaty and gimicky but maybe that's just me.

Because it's based on Quake and Quake 2(Quake 2 was super floaty). Doesn't bother me at all. I disable bob anyways.

I think it's beyond just the engine similarities. Design choices were made that accentuated this 'floaty' feeling. Take grenades for example, those seemed incredibly jank in HL2 and just flew around with this overly cheap anti-gravity feeling.
 
 
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