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33. Re: Doom 4 Will Support Oculus Rift Aug 4, 2012, 11:27 HorrorScope
zombiefan wrote on Aug 3, 2012, 23:28:
The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished. I know because I went through this when I bought my VFX-1 helmet

So ultimately this will still be a gimmick. A pretty gimmick, but a gimmick nonetheless.

I'm not against feet tactals, but I'm more than happy if I can't see around the screen, aka totally saturated with screen. That alone will suck me in. I will be happy with standard k/m movement from there. I'm not even needing or at best only wanting head tracking as a check option in a game.

The tools we have today are a gimmick as well.
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