zombiefan wrote on Aug 3, 2012, 23:28: The problem with VR setups like this is until you get some sort of unidirectional walking surface under your feet, the level of "reality" you feel will still be diminished. I know because I went through this when I bought my VFX-1 helmet
So ultimately this will still be a gimmick. A pretty gimmick, but a gimmick nonetheless.
I'm not against feet tactals, but I'm more than happy if I can't see around the screen, aka totally saturated with screen. That alone will suck me in. I will be happy with standard k/m movement from there. I'm not even needing or at best only wanting head tracking as a check option in a game.