Cutter wrote on Aug 4, 2012, 03:50: Yeah and how many other games will utilize it? $300 is an expensive peripheral for what may not amount to more than a few games. Shit, I'm still waiting for 64 bit to be realized in a major way. Remember Intel's MMX and how that was supposed to change gaming? How about SLI support? 3D? etc. Every few years we get some cool new code or device that's supposed to change everything and it ends up falling by the wayside much sooner than later or never realized at all.
There's a bit of irony in JC's decision to go down this technology path. He's the same person who preached that there's no need for pricey peripherals designed to process sound and physics in games (and even indicated that he thought they are a waste of $$$).
Now he's designing an expensive peripheral device that is unnecessary and only a small percentage will likely have. It will be interesting to see what level of success this product will have, considering others like it have had minimal success.