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29. Re: Oculus Rift Kickstarter Aug 2, 2012, 14:47 jdreyer
Cutter wrote on Aug 2, 2012, 12:23:
You really want to wear one of these things for hours at a time? Can't see your controls. Knocking shit over when you reach for a drink/food/smoke. No thanks. And the only thing it's really practical for are FPS' and even then I can see some limitations and problems with it. It's like every other impractical gadget. It's neato for a while but after a few weeks you'll never touch it again. And that says nothing of how the reality will likely be only a handful of developers utilize it for a handful of games.

If the resolution was better, I could see playing Skyrim in this.
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