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23. Re: EA and Take-Two Financials Aug 1, 2012, 10:40 nin
When they started the project... I was somewhat intrigued with the concept of immersive story in an MMO... but as they rolled out videos of it over the years (before launch)... it was fairly apparent that the implementation wasn't going to work, especially with forced grouping on flash points, and space on rails mini game.

Bioware had some good ideas, but couldn't deliver on them / execute them properly.

So, now it's just grab the popcorn and watch it burn... which is funny and sad at the same time.

I played the beta and found it ok (I think I just didn't like the smuggler mechanic of "find cover!!!"), and about a month of retail before I quit. While I found it fun at first, the longer it went on, the more the repetition showed (go to planet, clear 4 zones, fly home, hit AH, repeat). In addition, it didn't feel like there was much of anything to differentiate it from any other MMO on the market. The SW license could only take it so far...and space battles on rails? Really???

It wasn't a bad game, but it wasn't a particularly good one, either. And it didn't seem to offer anything you couldn't find elsewhere or hadn't seen a number of times before. It felt like an average MMO that they tossed the SW license on top of.
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