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67. Re: The Old Republic F2P This Fall Aug 1, 2012, 10:24 Jonny
 
Closed Betas wrote on Jul 31, 2012, 18:54:
As for single player games.. SWTOR is a single player game.. lol...
So was Age of Conan, so is just about everything else.
Why its online is anyone's guess.. Until a game removes solo'ing ability from the MP games, they will suffer and the game communities will fail because it gives a reason to be a douche.. If you needed others, you'd think twice about how your acting in game.

I think you've got that the wrong way around. People act like dickheads in current MMOs because if you take 5 random people and force them to work together to get shit done they're not going to like it.

Imagine your weekly shop at the supermarket, if you had to join up with 4 strangers? One wants to run through as fast as possible because Coronation Street is on, two want to bumble around looking for offers and taking their time, while the last has never been there before and doesn't know where anything is? It'd be a nightmare of normal people turning into total assholes, so it's no surprise that it's virtual equivalent does the same.

Forced grouping creates the social problems. People should socialise because they want to, they should hang around with their friends or chat because they feel like it, not because someone has arbitrarily decided they should find 4 other people to kill an internet dragon.

tl;dr Forced grouping generates asshole behaviour. Social play should be assisted and encouraged, but never required.

As for TOR, one of the big gripes was that the solo, story focused leveling suddenly stopped at 50 and turned into a generic dungeon/raid/pvp grind. More dungeons, more raids and more PvP hasn't reversed the subscriber loss, so what is their big plan for future F2P content? Raids, PvP and a group quest line. /facepalm
 
 
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