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53. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 22:49 Jerykk
theyarecomingforyou wrote on Jul 31, 2012, 17:25:
Mad Max RW wrote on Jul 31, 2012, 16:50:
The Stalker engine is nearly as fucked up as the Gamebryo mess. The only major difference is GSC created better gameplay than Bethesda.
I'm a huge fan of the STALKER series but it certainly didn't have better gameplay than Skyrim. Better tension? Yeah. Better atmosphere? Probably. Better setting? Depends on what you're into. But Bethesda games are better made in nearly every way. As long as they make it a proper shooter and not a stat based shooter like Fallout 3 then it should be fine.

But yeah, the STALKER engine is a mess and even the Skyrim engine would be a massive step forward technically. Here's a screenshot of each, each on maximum settings and taken to be representative of the visuals (though both have wildly varying visual themes based upon location).

STALKER: Call Of Pripyat

Even for the time STALKER had pretty poor visuals and environments that were largely empty and tedious to explore. STALKER had so much squandered potential and I'm happy to see somebody else have a go. At least it won't be yet another rehash of the same game.

Bethesda has always been good at creating impressive outdoor environments. STALKER's don't fare nearly as well, thought I'd argue that it had better interiors (due to fully dynamic lighting and shadows).

As for Bethesda making a new STALKER game, I'm not sure how that would work. STALKER was pretty unforgiving and decidedly hardcore. Bethesda's games are the exact opposite of that. Also, if it's a multiplatform game, the UI will be designed for consoles and ported straight over to PC unchanged.
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