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Re: The Old Republic F2P This Fall |
Jul 31, 2012, 20:38 |
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I like class based games when they are done well. I think WoW did a good job with it's classes, they have some overlap, enough that you can pick the class which will give you the alternate play styles you want in most cases.
And I don't care much for COMPLETE sandbox MMOs because you end up too scattered and unfocused as a player base. There's no easy way to focus people over all into an effort without some kind of incentive/story/quest/progression line to follow. However what disappoints me about modern MMOs is that they have not evolved into allowing players to truly modify the world. Maybe not to the extent of Minecraft where you could empty the world of blocks if you wanted, but that you could sculpt it somewhat. And create new lanes of travel with a concerted effort amongst the player base. Not just a single guild, but double digit percentages of your player base per server working toward it.
But it would be interesting if you could wipe out an enemy species or race, kill a forest, create a lake, divert a river to flood a valley or cut off water supply to an area. You would actually have to protect yourself, your domain, and surrounding domains from people trying to do this stuff to you. Beyond fighting in a dungeon or exploring the world if you want it to mean anything to others. Which I believe is the point of an MMO, your actions should impact others. Positively if you're on their side, negatively if you're against their side.....generally.
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