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33. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 14:44 theyarecomingforyou
ItBurn wrote on Jul 31, 2012, 13:57:
The interface is also a hellish nightmare, from hell.
Just like STALKER and The Witcher, which were both PC exclusive games. A bad interface is a bad interface and going multi-platform isn't the reason for that, it's just used as an excuse. That said, I found Skyrim's UI to be an improvement over Oblivion and most of the issues - like the levelling system - were obviously just bad design and not console related. It didn't get in the way of me enjoying the game.

ItBurn wrote on Jul 31, 2012, 13:57:
The PC version was better because of mods and the editor, no doubt, but the port was less than stellar.
The graphics were better, the performance was excellent (especially after a few patches), it was much more customisable and it played well on mouse and keyboard. I honestly don't know what people are expecting but going multi-platform allows developers to increase the scale of the game. Without that we wouldn't have seen games like Skyrim and Deus Ex: Human Revolution, as their smaller budgets would have greatly limited what they could do (if they could even justify such a game as a PC exclusive).

But again, the STALKER franchise - as interesting and atmosphere as it is - was pretty shitty from an interface and performance perspective and it was a PC exclusive. People need to just accept that sometimes a game is a mess because it's a mess and not try to paint consoles as the enemy at every opportunity. I don't like consoles but I don't feel the need to blame them for every mistake or perceived issue with a game.
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