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43. Re: Sins of a Solar Empire: Rebellion Sets Sales Record Jul 27, 2012, 17:05 Darks
NegaDeath wrote on Jul 27, 2012, 02:10:
Darks wrote on Jul 27, 2012, 01:11:
blah blah rant rant

Why are you being such an asshat about this?

First you said the game doesn't slow down, that they "fixed" it.
Then you said our systems are too old.
Now your saying we're all trying unreasonable settings.

You can't even pick an argument. The conversation moved on to ways to help people with lag issues but you just had to keep fighting it, that we're all apparently doing it wrong. I guess all the mod developers incorporating lag optimizations are doing it wrong too?

You want specs? Here's some damn specs.

Intel Core2Quad Q9400 OC'd to 3.2GHZ
MSI Twin Frozr 2 OC Edition 560 Ti
8GB Ram
Windows 7 x64
Game running off an OCZ Vertex 2 SSD

More than exceeds the hardware requirements for the game. The game, as I have said before, that has hardware requirements of systems from 6 years ago.

Slowdown occurs for people on MEDIUM maps with SMALL fleet size option set and 4 AI. After 4-5 hours or so the lag becomes so bad it's like playing in slow motion. Again, it doesn't matter if this runs fine on your system, your experience is not universal. I don't even play large maps as it takes too long to finish and it gets too slow. This same rig runs BF3 on High detail with smooth FPS.

Go stand in front of a mirror and congratulate yourself that you don't have issues. Accept that MANY people have slowdown issues and are NOT making unreasonable requests of the game. Enjoy your copy of Sins Rebellion. And finally please exit the thread with the realization that you are making ZERO contributions to the conversation. Good day sir.

Edit: One more note in case you think I'm trying to attack the game or developers. I LOVE The Sins series. I've purchased each entry, and barring a debacle like Sword of the Stars 2 I will purchase the next Sins game without reservation. When the developer says implementing multicore to fix performance issues is too expensive and time consuming for an expansion I take their word for it, just as I do when they promise the next full sequal Sins2 will have a new modern engine.


I hear what youíre saying, but what you are explaining to me is exactly what I have been trying to get most of you to understand. And that is in my experience that the userís pc is inadequate to handle those larger maps and long drawn out games.

Believe me or not, I play on maps of 60 planets on average. Our games last well over 5 to 6 hours in one sitting. We play with larger fleets, no pirates. I have a mod where you can build up to 34 Capital ships and we max that out. And we do not lag down at all. And that is with the ai attaching in unison with two and sometime three ai in one planet. There are hundreds of frigates with just the one fleet alone.

Iím not being an ass about this, Iím telling you all our experience and some of you want to dispute that. Well fine, dispute it, but I willing to put it to the test. Just say the word. But Iím still going to say that if the game lags out then you need to look at your own pcs setup and connection because your pc probably canít handle the excessive load being put on it.

This engine may be old, but that does not mean it doesnít require a lot of horse power to run the game smoothly.

Dispute it not, but im willing to put this one to the test.
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.
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